![]() ![]() ![]() Holes are where we place screws that hold the plywood sheet on the cutting surface. Select the paths and create either a pocket or a cut.Ĭuts need to have tabs, that hold the cut workpiece on the cutting floor after cutting. Toolpaths have a Z-dimension, the can cut on the inside or the outside of the path. The basic premise of VCarve Pro is to create Toolpaths from vector files. The screenshots above are from the VCarve Pro 9.0 User Manualĭogbones and Pockets are added in VCarve, that means that when the original design changes, any Dogbones and Pockets need to be re-created in VCarve.Īdd the Dogbones in the design software - and NOT in VCarve Pro. And I forget to document the process of adding dogbones & pockets in detail. Screenshots from the VCarve Pro 9.0 User ManualĪs VCarve Pro is a proprietary software, we only had limited access to it. VCarve Pro Adding Dogbones and Pockets Adding Fillets and Dogbones in VCarve Pro. VCarve Pro is a proprietary software for Windows ($699 / £540 / €660), that is used to prepare vector files for the ShopBot. It was necessary to clean the file with Illustrator.Īlso, it it helpful to make separate layers for pockets and cutting - it makes things more streamlined in VCarve Pro. The exported DXF from Fusion 360 was quite messy, fragmented, no continuous paths. Import to ShopBot Software (dedicated Computer connected to ShopBot).Add Dogbone/T-Bones, Tabs, Pockets, etc.Modeling still does not come easy for me. I will leave the mistake in the documentation as a reminder for myself and other. Making sure the different parts fit together!Īnd here is the Fusion 360 Embed: I started modelling with the side of the console table -and I choose the wrong dimension to start with. Then I added a cross at the back - for stability. Modeling the Console I started by making a sketch of the side panel of the console. So I decided to make a table, which will eventually have the console on top.īig, not that exciting, but spiraling in/out of control. The Final Project will be an array of different incubator for different organisms, what is needed for that is some sort of control console. Great, but basically only a box - and not really related to the final project. While now playing with trains, the box could either be a table, chair or high-chair. The train playground could be folded into a seat, the top of the seat would be come the train turntable.Ī combined table/chair/high-chair box, again with train tracks. I would use a combined Brio and PlaRail Track layout, complete with a railway turntable - to turn the trains. My first idea was a semi-sentimental project, where a 10-year old version of myself tried to make wooden track for a toy train (and failed). ![]() Re-conceptualising to make a console desk. Realizing that 1 sheet of wood will not be enough for the Plarail idea. ![]() Expanding the Plarail play board to a combined chair, table, high seat. More sketches for turntables and switches for Plarail. I imagined the circular cutout to be a train turntable. Here are sketches of my development journey, how I ended up making the piece I did: My initial idea is to create play board for Plarail trains, which would also double as a table. As Neil mentioned in his lecture, this week - unlike the electronics week - will have potential for expressiveness. Not only use, but finish! Sketches and Ideas The plan was to do design on Saturday in Kamakura, and the go on Sunday to Enokido Lumber and use the ShopBot.
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